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Concept art for project Anubis #4

Over the past couple of years, I've had the opportunity to work as a concept artist and world builder for a a game project called Anubis.

Anubis is a Galactic Adventure RPG featuring humorous dialogues, cutscenes, and 3rd person shooting with AI companions. Cartoon Style Parody targeting sci-fi products & general pop culture references.

This is the fourth part of such image set that I think are worth sharing.

Much appreciations to Toadman Inеractive for hiring me and art director Patrik Robertsson for guiding me in this process.
It was a lot of fun to work like this.

The other Act of the game was to take place on a sand planet where the player's ship crashed. In the process of exploring this planet, the player had to meet the settlements of good and evil robots. This is the concept of a shipwreck.

The other Act of the game was to take place on a sand planet where the player's ship crashed. In the process of exploring this planet, the player had to meet the settlements of good and evil robots. This is the concept of a shipwreck.

Concepts of the general view of the sandy planet, the search for mood.

Concepts of the general view of the sandy planet, the search for mood.

Giant gate leading to the settlement of evil robots.

Giant gate leading to the settlement of evil robots.

General view of the evil robot's settlement.

General view of the evil robot's settlement.

An underground prison where evil robots keep good robots as prisoners.

An underground prison where evil robots keep good robots as prisoners.

The good robots settlement concept.

The good robots settlement concept.

The interior of the central hall in the settlement of good robots. Here the elders of the village make all the important political decisions.

The interior of the central hall in the settlement of good robots. Here the elders of the village make all the important political decisions.

Another, slightly closer look at the settlement of good robots.

Another, slightly closer look at the settlement of good robots.

The concept of a hermit's house living on a high mountain.

The concept of a hermit's house living on a high mountain.

One of the quests will be a reference to the cult sci-fi classic Firefly. During the quest, the player finds the wreck of Serenity's ship.

One of the quests will be a reference to the cult sci-fi classic Firefly. During the quest, the player finds the wreck of Serenity's ship.

Temporary shelter of the Java caravan. The people who live in the desert.

Temporary shelter of the Java caravan. The people who live in the desert.

A couple of concepts for the final location in the game, where the player will meet his fate and try to prevent a serious global catastrophe.

A couple of concepts for the final location in the game, where the player will meet his fate and try to prevent a serious global catastrophe.

Thanks for watching!

Thanks for watching!